In order to achieve these goals, you must run, jump, and fight your way through the game's levels. Typically, these objectives alternate between levels. The goal of each level in Claw (with the obvious exception of custom levels, briefly discussed later in this review) is either to collect a piece of the treasure map for the Amulet of Nine Lives, or to defeat the boss of that level in order to collect their piece of the Amulet. Naturally, Claw must have it for himself, so he decides to break out of his cell in the prison of La Roca, find all the pieces to the Amulet's treasure map, and recover all 9 pieces of the amulet.
Although he's recently been captured by Captain Le Rauxe of the Cocker Spaniard Kingdom, he learns of the legendary artifact known as the Amulet of Nine Lives, which is rumored to grant the wearer near-immortality. In Claw, you play as the feline pirate Captain Claw, Surveyor of the Seven Seas. The version available on Abandonia, and the one I am reviewing, is version 1.3, which has been made easier than the original version by decreasing the number of points needed to obtain an extra life, from 1,000,000 to 500,000, while decreasing the difficulty of non-boss enemies.
Claw is an arcade-style platforming game for Windows, developed and published in 1997 by Monolith, the creators of such games as F.E.A.R.